/*
    This is a set of libraries to assist in OpenGl and Other Applications
    Copyright (C) 2008  The Modular Engine Team

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HUDSLIDER_H
#define HUDSLIDER_H
#include "HUDModule.h"

namespace ModularEngine
{
	class CLASSDECL HUDSlider: public HUDElement
	{
	protected:
		// We will calc slider position based off current value.
		float mCurrentValue;

		// Minimun slider value.  Can be less than zero
		float mMinValue;

		// Maximum slider value.  Can be less than zero
		float mMaxValue;

	public:

		HUDSlider();
		~HUDSlider();

		int initialize();
		void draw();

		// sets up the slider in default positions.
		// By default slider assumes 0-100 score and starts at 0
		void setSlider( float fMin=0, float fMax=100, float fStartPos = 0 );

		void mouseInput( Vector2d vPos, UINT nDown );
		void keyboardInput( UINT nKey );

		// Adjust Slider Position
		void adjustSlider();

		// Get mCurrentValue
		float getValue();

	};
}

#endif
